For my expert swordsman theme, I’m choosing battle master. Take the Battle Master archetype.Īt level 3, our fighter takes an archetype. Sure, I’ll consider my actions, but my philosophy is all-out offence. My plan is to play this class with a devil-may-care attitude. Again, I get one per rest, but it’s a great bonus at an early level. I’m here for the chaos of it all.Īction Surge comes at level 2, effectively giving me an extra attack or movement in a pinch. I’m not too worried, I plan on wearing heavy chainmail. I only get 1 per rest, so I’ll have to save it for sketchy situations. As an all-out attacker, this will cover my tail at least a little bit. On my turn, I can use a bonus action and regain 1d10 + fighter level hit points.
Plus, I like the theatrics of this fighting style. This choice is why I picked Parry as an early battle maneuver. In other words, if I fight without a shield, I get extra damage out of my weapon. This grants me a +2 bonus to damage rolls when I wield a one-handed weapon. Naturally, my fighter will use Dueling fighting style. When creating a fighter, we pick a fighting style, a specialty with bonuses attached. Now that we’re rocking a couple of sweet sword moves, let’s take a look at what else the fighter class has to offer. Utilize fighter abilities and duelist fighting style Guide to Building a Rune Knight Fighter: DnD 5e Related Posts: Guide to Building a Paladin Oath of Glory: DnD 5e A bonus attack between turns could make the difference in a close fight. Oh, and this adds extra damage to beefier enemies. This will give me the opportunity to take out an opponent before he can have another attack turn. On a successful hit, I’ll add the superiority die ( 1d8) to my damage roll. Whenever an opponent misses an attack on my fighter, I can use my reaction to roll an attack. Riposte plays on the same concept of defensive maneuvers but acts as a counterattack. I’m a duelist, a weapon master, not a shield tank.
Every sword-fighting specialist should know this basic technique. So, whatever the enemy rolls, I subtract my roll from that number. On a successful hit, I’ll roll my superiority die (1d8) + Dex modifier to counteract my opponent’s damage roll. Parry can be triggered after an enemy attack. With this in mind, I’m choosing Parry and Riposte. I want something defensive and technical, giving me survivability in those fragile early levels. The player is given 1 superiority die to roll this maneuver, so choosing wisely is crucial.
Martial Adept gives me 2 maneuvers off the battle master list. This is my first step toward mastering the sword with special fighting techniques. As a fighter, I want an edge to play my role better, and the Martial Adept offers that opportunity. Starting the game with a feat is awesome. This variant form of human just might be the most customizable in that regard. Like the other, inherently magical, races, the humans can gain an interesting feature with whatever feat is chosen. This variant builds a human more like the other races, with bonuses to 2 ability scores, a skill proficiency and a special feat.įeats are listed in the official D&D Player’s Guide, including an assortment of special abilities to choose from. There is, however, a variant on this unique racial trait. A human character can bridge the gap and bring the player into the game. I guess this is because it is most often used by beginner players trying out the game. They really don’t have special abilities or inherent magic like other races. Normally, humans get the benefit of a +1 bonus to all ability scores. If you’d like to check out what he can do in a premade pirate adventure campaign, check out my original Dead Man’s Tale. You know, because sword fighters are awesome. But that doesn’t mean it can’t be an awesome character to play.įor this build, I chose to create a knight with sick sword moves. In a way, it’s the most traditional fantasy trop-a knight on a mystical adventure. You’re getting your feet in the water, maybe wanting to play a character you can relate to-a non-magic guy with a sword in a weird and dangerous world. Often, this character build is used as a first time D&D character.